Puzzle Encyclopedia
A working glossary of puzzle types, terminology, mechanisms, and the notable designs that define each tradition.
This encyclopedia is organized by mechanism rather than material or era — the same underlying principle often appears in iron, wood, plastic, and string across centuries and continents. Each entry covers the defining characteristics of the type, key terminology, and the canonical examples a collector should know.
Entries are cross-referenced where puzzle types overlap. A Burr puzzle is also a packing puzzle; a Chinese Rings is also a sequential movement puzzle. The taxonomy is a tool, not a verdict.
Filter by type
Disentanglement
Puzzles solved by separating two or more connected or entangled pieces through a sequence of movements, without bending, breaking, or forcing the components.
Sequential Movement
Puzzles in which pieces move according to fixed rules and the goal is to reach a target configuration through a sequence of legal moves.
Assembly & Packing
Puzzles in which pieces must be assembled into a target shape, or packed into a defined space.
Jigsaw & Picture Puzzles
Puzzles in which individual pieces are assembled to recreate an image, pattern, or other complete design.
Dexterity & Maze
Puzzles solved through physical skill, steady hands, and spatial navigation rather than logical deduction.
Glossary
Key Terms
- Algorithm
- In twisty puzzle solving, a defined sequence of moves used to achieve a particular result, such as positioning, orienting, or cycling pieces. Some algorithms affect only a few pieces, while others change several parts of the puzzle.
- Commutator
- A sequence of moves written as A·B·A'·B', where A' and B' represent the inverse moves of A and B. Commutators are useful in twisty puzzle solving because they can produce controlled changes to particular pieces while limiting changes elsewhere.
- God's Number
- The maximum number of moves required to solve any position of a given puzzle using an optimal algorithm. For the 3×3 Rubik's Cube, God's Number is 20 (in the half-turn metric).
- Gray Code
- A binary numeral system in which consecutive values differ by exactly one bit. The solution sequence for Chinese Rings follows a Gray code, which is why the puzzle is related to binary arithmetic.
- Level
- In many interlocking burr puzzles, the level describes the minimum number of moves needed to remove the first piece or separate the assembly. A level-1 burr allows a piece to be removed in one move, while a level-10 burr requires at least ten moves. The exact count depends on the move-counting convention used.
- Parity
- A mathematical property describing whether a permutation is even or odd, based on the number of swaps needed to produce it. Parity places restrictions on which puzzle arrangements can be reached through legal moves. It explains why exactly half of all possible 15-puzzle arrangements are unsolvable and why certain configurations of a standard Rubik's Cube cannot occur through ordinary turns.
- Pentomino
- A polyomino made of five unit squares joined edge-to-edge. There are 12 distinct pentominoes. The challenge of packing all 12 into a 6×10 rectangle has 2,339 solutions.
- Topology
- The branch of mathematics concerned with properties that remain unchanged when objects are continuously stretched or bent without cutting or joining them. Topology helps explain certain disentanglement puzzles, particularly those involving loops, knots, and linked components. Other mechanical disentanglement puzzles also depend on the precise shapes and movements of their pieces.
Now that you know the terms, explore the puzzles.
Dive deeper into tavern puzzles, 3D mechanical puzzles, and jigsaws — each with their own history, mechanics, and collecting traditions.